
This is the basics of what you should do on all your planets, except for the research labs and stuff. When your 2 computer research finishes, build a Robotic Factory. While you’re doing that, build a spaceport, then a shipyard. When that Research Lab was built, go to research and research Computer. And when you do run out of Credits, the queue list activates when you do have the credits to build. The queue list will finish by itself unless you run out of credits or you messed the queue list up. Always remember to keep your queue list full, especially if you’re going somewhere or going to sleep. Always build the power plant that gives more energy.

You can see those stats in the top of the page. This is because each building takes up a certain amount of energy and 1 population. Note that you may have to queue a power plant or an Urban Structure in between them. Queue up 1 Research Lab and 4 metal refineries. Then scroll down, there should be a queue structures button and a list of buildings you can queue. Click on the structures tab and click build next to Metal Refineries. Now that you have your base (Click on Bases tab, then the Home Planet tab). If you plan on keeping a free account do not build a base on an asteroid as it is small in area and will restrict your future expansion plans.

The better target astro to start with is a Rocky-like astro and should be solar or gas >= (Greater or equal to) (4), and fertility >= (5), and metal (3). Until you get an astro with at least (5) fertility and at least (2) metal (best to be 3), and at least (2) solar or (2) gas (best will be at least one to be 4), you will need to restart your account again. When you start a new account, it is recommended that you start on a moon, not a planet with at least 3 solar or gas and more than 4 fertility, unless you start on a crystalline type moon. The outpost ships are of course to be used to build the bases (The number of outpost ships does not matter if you can use them with in the seven days). The scout ships will be used to travel through out the galaxy looking for astros’ to build a base on. The fighters will protect the trade routes that will be established at your base (s). The only ships recommended to be produced are one (1) fighter (per base), two (2) scout ships (Keep replacing if destroyed max two at any time), and nine (9) outpost ships (More if you can make more bases). The credits mentioned in this article are to be used to make ten bases in seven days not a large fleet in seven days. For example, the next paragraph.Ī very important warning: Do not focus on producing a fleet during the first seven days.

The guide below was written before this change, so some information on this topic may be incorrect. On the other hand, if you are surrounded by level 30-somethings, you might be able to get by without significant defenses until you get your tenth planet. You may need to build decent fighter cover and defense turrets when you reach level 9. Once you reach level 10 (you can find your level on your account page), other players within five levels of you will be able to attack and plunder your bases, regardless of how many days you have been playing. ATTENTION: New player protection has changed.
